PerpeNavalPlay

Changelog

v21
Shipping companies rebuilt around six weekly missions, a treasury, company Elo and tiers, and room for 10, 20 or 50 captains; the Exchange with merchant houses and warehouses; port development; the Office with daily and weekly orders; cosmetics; incidents and insurance; the class balance; regional sound and the mixer; the deck view with a stern camera; the game in six languages.
v20
The core loop (build times, selling to the yard, wear and drydock, insurance, registration, fishing shifts, job queues, shore leave, premium cards), the fun layer (flash jobs, live calls, events calendar, community goals, port states, rare goods, signals, flare-ups, sea news, the player market), the fortnight on Mondays, the fair-play guard between linked accounts, keyboard shortcuts.
v19
Shipping companies (Company, Brethren or Watch; home port, contracts, standing), achievements, the Shipyard with fleet slots, the site split into pages.
v18
Legal drafts, consent banner, codex, reports, public profiles, world records, fleet manager, storm card, class transfer, order book, second-hand hulls, connection banner.
v17
A simpler chart: panels fold away, zoomed-out views show dots and lines, and a true-size map projection.
v16
Guided tour, rookie shield, seizure encounters, maydays, outfitting, profile and settings.
v15
Waters: 85 sea zones, territorial seas, EEZs and contested water.
v14
The real world: coastlines, A* routes, refuel calls, range by tier.

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