PerpeNavalPlay

Shipping companies

A flag captains sail under together — any calling, any mix. A wire, a tag before every name, a home port, and six missions a week that fill the company treasury. Nothing in it moves a ship faster.

How they work

Any captain can found one for $25,000 and pick what it calls itself: a Company (a shipping house, led by its founder), a Brethren (a brotherhood of the sea, led by its captain) or a Watch (a security outfit, led by its commander). The rules are the same; the word is the flavour. It starts with room for 10 captains.

A company may carry a line about itself and one link to where it talks (Discord, Telegram, WhatsApp or a subreddit); both pass the name filter, and any captain can report them from the company panel.

Open companies take anyone from the list; invite-only ones give out a six-character code. The head can remove a member, hand the company over, change the flag, the home port or the description, or disband. A captain who leaves (or is removed) can join another company a day later.

Home port. The founder's own at founding, movable once a fortnight. A member's landed voyage that leaves from or arrives at it pays 5% more.

Missions. Every Monday twelve are offered to every company, two per calling: bring a good to a port, deliver fuel, land fish, bring passengers, patrol a zone, collect tolls in one. The head picks 3, 4 or 6 of them, by the company's size. Each has a small-hull lane (tiers 1–2) and a big-hull lane (tiers 3–5). A member takes a mission from the company panel with a ship in port; when she lands, the company keeps 80% of that voyage's net and she keeps 20% (a $2,500 net: $2,000 to the company, $500 to her). Charter jobs are always her own. A full lane takes nothing more that week.

Treasury, Elo and tier. The treasury is filled only by missions and is never paid out. Each lane is worth 100 company Elo, shared by what each delivery filled, and 25 more when it is full. Elo sets the company tier: 2 at 500, 3 at 2,000, 4 at 6,000, 5 at 15,000. The treasury buys room: $150,000 for 20 captains, $1,200,000 and tier 3 for 50. None of it can be bought with money.

Company mates never appear on each other's prey lists, and the chart shows them in gold.

The companies

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The company board

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