PerpeNavalPlay

Welcome aboard

A letter from the studio

Why we made this

We are a small studio in Antalya, on the Turkish coast. We grew out of a chess school, and the game carries that habit: a ladder that is earned, a rating that is never taken from you, and an opponent that is patient. The sea here does not care who you are. It only keeps score.

We were tired of two kinds of game. The one that eats up all of your time or punishes you, and the one that sells you the win. PerpeNaval is neither. It runs on the real clock, it runs while you sleep, and there is nothing on sale that moves a ship one metre faster.

How it is meant to be played

We will not tell you how to play. But we designed it to be a fleet you check on, not a screen you watch. A voyage takes the time. You choose the work, you plan the route, you read the receipt, you press Send, and then you go and live your life. When you come back the money is in, the log tells you what happened, and the board has new work.

Six callings share one world: Cargo, Tanker, Fishing, Cruise, Shepherd and Pirate. They need each other. A tanker keeps a port from running dry; a shepherd keeps a route honest; a pirate makes the shepherd's paycheck. Every price you see is set by what other captains did.

Your rating works like a chess rating. Win above your level and it climbs fast; coast below it and it barely moves. Nothing you have earned is ever reset.

Where it is going

This is the first season. The sea is finished; the harbour is not. On our list, in the order we intend to build it: fleet slots and a shipyard where you buy and name more hulls, a player market where captains trade goods with each other, port auctions and flags, your own colours and house flag on the chart, and seasons with their own records.

We will change the balance when the numbers say so, and we will say so in the log when we do. Nothing you have earned is ever reset.

A word to the community

We would rather build this with you than for you. Tell us what is unclear, what is unfair, and what you wish the sea would do. The Report button reaches a person. The changelog is written for you, not for us.

Fair winds, captain. The chart is yours.

— PerpeStudios

Set sail — it is free, in the browser, no download