Frequently asked questions
What is a company?
A flag people sail under together — cargo, fishermen, tankers, pirates, any mix. It gives a wire, a home port and weekly missions the head picks: on a company mission the company keeps 80% of the voyage's net and you keep 20%. It does not give speed or money you did not earn.
Do achievements change the game?
A little. Most pay a small sum. Two give a berth (one more ship) and two give a free tree node. None can be bought.
Can I lose my ship?
No. Ships are never destroyed or confiscated. The worst case is capped money and time.
Does my fleet sail when I close the tab?
Yes. That’s the whole game. Standing orders decide what each ship does while you’re away; a job queue sends her next job the moment she lands; pirates and shepherds keep patrolling while it pays; and coming back after a while away earns shore leave, a bonus on your next landings.
Is there pay-to-win?
No. Money can’t buy an outcome. Ads keep the game free, and they never slow your ship.
Why can’t my Coaster cross the Atlantic?
T1 hulls are coastal. Chain refuel calls, or build a T2.
What happens in contested water?
It’s a simulation: we name every claimant and don’t rule. Expect patrols from both sides.
Are all the captains real people?
Some captains at sea are run by the game. They play by the same rules as everyone, through the same actions, with no advantage: they earn, spend, rank and can be raided like any captain. There are fewer of them as more people join.
How do I report someone?
Open their public profile or ship card, then choose Report.