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The six callings

Every calling reads the same sea differently, and every one of them profits from another. Start with Cargo; the others make sense once you have moved freight.

Cargo The margin reader

Read margins, run routes, build the empire.

The board at every port lists charters: a load, a destination, a price. The same cards for everyone, drawn from the port and the day.

The full Cargo guide

Tanker The market watcher

Refuel and help, define price.

Ports burn fuel; you carry it. Consignment runs pay by the tonne and the distance, and a port running dry posts emergency runs that pay more and count for more.

The full Tanker guide

Fishing The sea reader

Read the living sea, fish or hunt.

Real grounds, real species, real seasons. Every trip depletes the ground a little; every fleet fishing it together depletes it a lot, and it grows back on its own clock.

The full Fishing guide

Shepherd The insurer

Every wolf on the chart is a paycheck.

Patrol shifts over a hot zone pay by the hour and cool the zone for everyone under you. Escort tenders — a share of a cargo captain’s gross — pay when the ship you covered lands.

The full Shepherd guide

Pirate The traffic reader

Everyone reads the map to avoid trouble, or you.

Toll stations over the high seas tax whatever passes: a shift pays by the hour and warms the zone, which brings the Shepherds.

The full Pirate guide

Cruise The composer

Everyone else moves cargo. You move everyone else.

Compose an itinerary of calls, sail it, and be rated on satisfaction: novelty, weather, whether tribute was paid on the way.

The full Cruise guide

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